Since the start of this year, I've been working on my first "serious game" (I've probably said this a few times before, but this time it's for real). I've done a few prototypes of this particular concept before, and have revised and redeveloped the idea a few times, and I finally think I've got something that is fun and not overcomplicated.
In that screenshot, you can see a fort, a bunch of enemies, a small pool of blood and a load of corpses.
A few seconds ago it probably looked something like this:
At the moment, there is a bit of confusion as both teams have the same units. This will not be the case in the final game.
A summary of gameplay
Gameplay in Guardian will consist of two teams trying to annihilate each other (as you do). To do this, they must capture all the outposts (the large flags/flagpoles). Of course, the opposing team doesn't want this, and when both teams come face to face there is usually a bit of violence. Reinforcements spawn periodically from outposts (hence the need to capture all of them in order to defeat the enemy team).
An important thing to consider is that the player has no artificial advantage over any other character. The only difference is that one is controlled by your fingers and the other by an algorithm that hopefully resembles intelligence.
In the future the player will also be able to take command over a small group of units (a squad) or even the entire army.
The path to Greenlight
As part of a business project for school, I've teamed up with a friend and we're planning to start selling on Steam this winter (or summer if you live in the northern hemisphere).
Currently, the AI is almost intelligent, the UI is almost usable, and once those are done I can start adding characters and creating levels.
Part of the way through the content creation process, we'll launch the greenlight campaign. At this time, a small number of people will be able to access the game through itch.io for helping out with testing. Once greenlight is done, Guardian will be launched on Steam as Early Access. At that point anyone will be able to purchase the game and provide us with valuable (or not-so valuable) feedback.
Until then, I'll do my best to keep this blog updated with screenshots, previews, and other interesting info. If you have a twitter account, you can follow me there (@HeroesGrave).